Updated September 24, 2026.
The word “metaverse” was created by science-fiction author Neal Stephenson. As Britannica puts it, Stephenson “coined the term metaverse in his novel Snow Crash (1992).” The metaverse as a technology, however, has no single inventor - it was built by game studios, tech giants and blockchain developers over three decades.
The term metaverse has become one of the most talked-about concepts in technology, finance, and entertainment. It refers to a collective virtual space where users interact, trade, and create using virtual reality, augmented reality, and blockchain.
But the big question remains: who created the metaverse? Unlike a single invention such as the telephone or the internet, the metaverse is the result of decades of cultural imagination, technological progress, and blockchain innovation.
The word metaverse first appeared in Neal Stephenson’s 1992 science fiction novel Snow Crash. In the book, the metaverse was a digital universe where people interacted through avatars. While fictional at the time, this vision sparked interest in what a connected digital world could look like.
Thirty years later, the author stepped into the industry himself. WIRED reported that Stephenson partnered with Peter Vessenes to start Lamina1, “a company hoping to create a scaffolding upon which creators can build an open metaverse.” Both founders agree “that ultimately there should be a single metaverse, just like there’s a single internet.”
Before blockchain existed, early virtual worlds provided glimpses of the metaverse.
However, these worlds lacked one critical element: true digital ownership. Players could not actually own assets outside the control of the company operating the platform.
The modern conversation around the metaverse accelerated when major tech companies invested heavily in virtual reality and 3D experiences.
These contributions built the foundation for immersive environments, but many remain centralized, owned and controlled by corporations.
Nobody owns the metaverse as a whole: in the same way nobody owns the internet. What companies own are individual virtual worlds and the platforms underneath them.
That difference, who holds the asset, the platform or the user, is the practical answer to “who owns the metaverse” for any business planning to build there.
Meta’s bet turned out to be the most expensive in the category. According to TechCrunch, Meta’s earnings report showed that Reality Labs, its virtual reality unit, “had lost some $19.1 billion in 2025, which is slightly more than it lost in 2024 (that year, the losses hovered around $17.7 billion),” against about $2.2 billion in sales for 2025. In January 2026 Meta laid off 10% of Reality Labs staff, reportedly as many as 1,000 employees.
The company is changing direction rather than leaving. On the earnings call Zuckerberg said: “For Reality Labs, we are directing most of our investment towards glasses and wearables going forward, while focusing on making Horizon a massive success on Mobile and making VR a profitable ecosystem over the coming years.”
The true breakthrough came with blockchain. Unlike early virtual worlds, blockchain enables decentralized ownership of digital assets.
So, who created the metaverse we see today? The answer is a combination of visionaries: authors like Neal Stephenson, tech giants building VR ecosystems, and blockchain innovators.
The metaverse is not just a futuristic idea, it is already a market with real opportunities for growth.. For investors, it opens entirely new categories of assets, from metaverse real estate investing to platform tokens and NFTs. For businesses, it creates fresh revenue models and new ways to engage customers.
Here’s why the metaverse matters today:
At the same time, the metaverse also comes with risks: speculative bubbles, unproven platforms, and cyberthreats. That is why businesses need secure crypto wallets, audited smart contracts, and white label blockchain solutions to build trust and protect users.
By combining innovation with security, companies can position themselves not just as participants but as key enablers of the metaverse economy. This is where ilink helps clients turn opportunities into sustainable growth.
No matter the project, the metaverse runs on blockchain. That means users and businesses need secure tools to interact with it.
For startups and enterprises, investing in secure wallet development is not just about safety, it’s about creating trust and capturing new markets.
Building for the metaverse requires deep blockchain expertise. ilink is a blockchain development company with a proven track record in fintech, wallets, DeFi, and NFT platforms.
14 years of experience in blockchain and software development.
A team of 60+ IT specialists delivering scalable solutions.
Expertise in custom blockchain development, white label solutions, software and application development.
Projects spanning secure wallets, tokenization platforms, and NFT marketplaces.
By working with ilink, businesses can move beyond theory and launch practical, secure tools that thrive inside the metaverse.
The question of who created the metaverse has no single answer. From the imagination of science fiction writers to the efforts of big tech companies and blockchain pioneers, the metaverse is a collective creation that continues to evolve.
What matters now is how businesses and investors participate in shaping its future. With secure wallets, blockchain platforms, and innovative white label solutions, companies can build trust, expand their presence, and unlock new revenue streams.
ilink creates bespoke virtual worlds that strengthen engagement, open new revenue streams, and reflect your brand’s real value.

Who invented the idea of the metaverse?
Neal Stephenson gave the idea its name and its best-known description in Snow Crash (1992). WIRED notes that “other science fiction writers had similar ideas—and the pioneers of VR were already building artificial worlds,” but Stephenson’s novel “gave it a name.”
What happened to Zuckerberg’s metaverse?
Meta still runs it, but has shifted focus. Reality Labs lost about $19.1 billion in 2025, Meta cut 10% of the unit’s staff in January 2026, and Zuckerberg said most investment is now directed “towards glasses and wearables.” Details are in the section “What Happened to Meta’s Metaverse?” above.
How much did Zuckerberg spend on the metaverse?
Meta reports the losses of Reality Labs, the unit behind its metaverse and VR work. According to TechCrunch, the unit lost about $17.7 billion in 2024 and $19.1 billion in 2025, and Zuckerberg expects 2026 losses “to be similar to last year.”
Did the metaverse fail?
The version built around consumer VR headsets has grown far slower and cost far more than expected - Meta’s losses show that. The underlying pieces are still in use: virtual worlds, digital identities, tokenized items and in-world payments. For businesses the question has moved from “will the metaverse arrive” to “which specific experience is worth building.”